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Quake II RTX GTC 2019 Demo Walkthrough
Quake II RTX GTC 2019 Demo Walkthrough














New players must now complete one Humans vs Bots TDM match before unlocking the remaining Practice and Quick Play modes at Level 2.New players may now earn Scalebearer and Nyx through the tutorial Starting Challenges.Daily Login Rewards return, players may now login daily to earn Shards, XP, Platinum, and Reliquaries.Intro Cinematic now plays once on first launch, then auto-defaults off.Reduced logo parade down from 4 scenes to 1 to shorten the loading sequence.Fixed an issue where players would return to the Main Menu instead of back to Custom Game after completing a match with 1 human player.

Quake II RTX GTC 2019 Demo Walkthrough

Fixed an issue where a player’s Profile Champion will replace selected Champion while waiting in a matchmaking lobby.Fixed players becoming stuck on loading screen while the match begins in the background.Fixed an issue where gore pieces would twitch.Fixed a rare infinite loading screen and crash players could encounter while leaving a match.Fixed a crash that could occur when selecting a Champion’s artifact and clicking on Lore Codex on the Progression screen.Fixed an issue where a player’s settings would be set to Ultra instead of Medium when the system specs were not detected.Removed hundreds of MBs of unused UI assets, this will help lower video memory consumption and improve load times.Decreased the cost of rendering features, such as particles, to improve FPS consistency in busy combat.

#QUAKE II RTX GTC 2019 DEMO WALKTHROUGH UPDATE#

Fixed issues on the server, where UDP sockets could be blocking and not send all of the packet data during a network update.So now players who over index in Custom Game matches with friends or practicing with bots will now earn a proper amount of XP towards their BattlePass goals.Įnjoy, and thanks for all your constructive feedback around the XP system! However, we of course removed the bonuses for Match Completion, First Game, First Win.

Quake II RTX GTC 2019 Demo Walkthrough

We’ve also greatly increased the Custom Game XP output to nearly match Live Public games for Kill, Assist and Medal bonuses. This should help players get over the progression hump they have experienced near Level 35. Active players, depending on their performance, should earn an average of 2k-8k XP per match significantly more than what was on the live build. This will lower the average earned XP for idle/afk players from 1500-2000 to about 350-500. You can join the discussion on Quake II RTX on the OC3D Forums.We've revamped the XP scoring system to strongly reward players for participation and performance in a match, and substantially decrease the amount of XP for idling in matches. More information about Quake II RTX is available on. Before we had raytraced Quake II, but soon we will have Quake II RTX. This new version of Quake II was designed with the assistance of the designer behind Q2VKPT, with Nvidia's version of the game offering improvements to almost every aspect of the game. In the near future, Nvidia plans to bring this version of Quake II back into the open source community, making Quake II RTX available to everyone, allowing the community to tweak and update the game further. In their tech demo, Nvidia showcased a dynamic time of day, light shafts, ray-traced lighting/reflections and accurate materials. Now Nvidia has taken things to the next level, creating what the company calls Quake II RTX, a "substantially-enhanced and upgraded version of Q2VKPT" which offers overhauled visuals, new features and graphics which have never been experienced within the game before.

Quake II RTX GTC 2019 Demo Walkthrough

Ray Traced Quake II? That's so January 2019.














Quake II RTX GTC 2019 Demo Walkthrough